7/1/2023 0 Comments Warcraft 3 heros![]() ![]() Tho they look like the normal classes coz of the same abilities and the name but the power is diff They are not like normal wow classes they are hero units from W3 that you would like to play with Mages for instance and call it a (archmage starting zone). ![]() They could however recreate starting zones for say. I wouldnt be suprized if death knights where the only hero classes in the game. the game literaly doesnt have many Hero classes left that fit the game both in gameplay or lore. I would expect increasing talent trees from 3-5 before seeing any more hero classes. Tinker (CATACLISUM) (WOW 4.0) -)HIGHTLY UNLIKLEY(. If we want to be liberal u could expect a class proression like this and a focus on expanded talent trees rather that. In Cold reality i would expect mabye 1 other hero class. Goblin Tinker - (prob the first most likely esp considering blizzards love of enginering and the content of Wow 4.0) Pandaren Brewmaster - THIS IS NOT A CLASS (mabye a profeshion) Priestess of the Moon - THIS IS NOT A CLASSĭemon Hunter - Rogue / Warlock (prob the second most likely however with TBC already over not for a while) Keeper of the grove - THIS IS NOT A CLASS the reason for this is most of the names of classes in war3 highly influenced classes in world of warcraft to the point that they are already represented. The reality is based on past Lore there is hardly any (bearly 1 or 2 they coudl add). Always do the math.Most people think that there are heaps of Hero classes left in the game. If you had only creeped with the level 2 hero you would get 100*70% = 70 xp. That means you got 31 + 35 = 66 xp from the possible 100. This is how the WC3 XP mechanics work: If you could get 100 xp, and it has to be shared on a hero level 3 and hero level 2, they will get the following xp: hero level 3: 50 (the half of 100) * 62% = 31 xp, and the hero level 2: 50 * 70% = 35xp. If you have more than one hero in an area, where units fall, the XP is split and also reduced percentage wised based on the hero level and the unit. You all know that only heroes which are in range get the xp, or if none is in range the xp is globally split on the map. On the image you can see all of the hero tier lists of Warcraft 3 Reforged: You can also add hero tier lists for WC3 on. The s-tier is always the strongest by far, followed by the a-rank, b-rank, c-rank and d-rank. These are the strongest heroes in Warcraft 3 Reforged based on a hero tier list. Like that you will reach level 6 to spell the Infernal, which can dominate any fight. This is just sick, get some mana items and potions, join a fight and take out 20-30 units just with the Dreadlord. Level him up fast to level 5 and the Carrion Swarm does 200 damage, up to 1000 damage over all. The Dreadlord can simply win teamgames alone. Put a TC in front and always heal him up. Together with an ally the Holy Light healing spell is extremey powerful. ![]() Combined with defense upgrades of all players, this will increase the sustainability of the army fast. Warcraft 3 fights are about amror and the Paladin gives up to 4.5 armor to all units with his Devotion Aura, this is so sick. For hero nukes use the bolt, for teamfights the clap is perfect with a duration of 3 seconds and a reduced attack and mvoement speed by 50%. If the Mountain King has mana, he will simply do one Storm Bolt and Thunder Clap after another. The MK is just taking out units with his spells. The tc is a great tank as well and if you face a level 5 TC in a team game, you start getting serious problems. This alone is a winning factor, but on top of that comes his insane AOE stun with up to 4 seconds. In teamgames the TC is just sick, his Endurance Aura with up to 30% movement speed and 15% attack speed is speeding up every team so much. When the Blademaster levels up he has an insane dps in a fight. If boosted by boots, a circlet and gloves, this hero escalates quickly and it is hard to stop him. Out of the box the BM is the most powerful hero ever, he just slices every other hero or unit into pieces. His mana aura is giving so much mana to himself, other heroes and units that it dramatically boosts the magic power of a player. The summons scale up fast and if not dispelled do tons of damage. This hero alone boosts up every army setup.ĪM is just strong, he can creep like a mad man with his waterelementals but he has also great pushing potential. The coil is also perfect to steal creeps, kill the enemy and heal units. The Deathknight scales up with his army heavily: His Unholy Aura is game-changing with giving 30% movement speed and 1.5 HP Reg per second to all allied units. Kotg allows to creep up fast and push in the mid game. ![]() The treants are perfect to creep and push. Kotg has the power to level up extremely fast, while beeing still dangerous with his entangle. ![]()
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